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Channel: fabmoraes's CGPortoflio Gallery
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Globeleza

This is a still image of a TV AD Seagulls Fly did some time ago for one of the major TV Channel here in Brasil, called TV Globo. My part in this work was the modeling.

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Sad Robot

I posted this character last year and now i decided to make a better presentation for him, putting him in a scene and remaking the lights.

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Sleeping Dog

My first "oficial" work in Z Brush. I did it for a TV AD

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Celta

Only the ropes and the logs are CG. I haven`t done the whole image. The client gave us the photos of the car and background, the model of the logs and the ropes were already made. I tweaked the models...

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Mercenary W.I.P.

This is a work in progress of a low poly character, but this one is the high poly version. My intention here is to make a game character for practice.

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Sony Bravia Musicians

This is one of four images made for Sony Bravia. The concept is from Marco Teixeira and got help from the 3D team and concept art team to model most of the heads. That's because the deadline was a...

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3D Crab

This is a 3D crab i modelled some time ago in Seagulls Fly for a printed advertising. My part here was only the modeling. Here is the original post:...

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Gnome With His Potion

I modeled this gnome in Seagulls Fly studio for a TV comercial. I decided to make a new scene with it replacing all materials, textures and lights to practice. It was rendered in mental ray and color...

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Volkswagen

Client: Volkswagen Agency: O2 This is one of 4 films done for Volkswagen made in Seagulls Fly. The post production of this film specifically, subtitled "Concorrência" (competition) was co-directed by...

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Rocketeer

I did this work for the Comicon Challenge in Game Artisans forum. I started a little late and took 2 weeks to be done. It was fun. The model has 6958 triangles, rendered in scanline and I did some...

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Mercenary

This is my first attempt to make a last generation game character. I found very interesting the technics used today to do this kind of work. I followed the workflow used in Epic Games showed in the...

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Samurai

I made this character to practice digital sculpting

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Don Quixote de la Mancha

I made this image inspired in a spanish statue of the amazing character of century XVII Don Quixote de la Mancha from the author Miguel de Cervantes.

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Steamnocchio

I never participated to a CG Challenge before, so I did this work to try the Steampunk Challenge. It was a huge surprise to win the first prize. Never imagined I could do it. I must thanks everyone in...

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Adobe CS5 - Production Premium

All Seagulls Fly team made a lot of effort to make this animation and I really enjoyed to be part of it. One of the things I made in this job and what I liked most was to model this scene. Concept by...

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Fish Man WIP

This is a character I am making for an ilustration. He is a creature that lives under the sea and explore the surface with this water suit.

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Ronin Master

I made this samurai in zbrush earlier this year for exercise and now I decided to make a full game character with him. All of the images are screenshots from the 3D Max viewport using Xoliul shader. He...

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Fish Man

This guy is a creature that lives under the sea and explore the surface with this water suit. Brave but too silly thinking that he can threaten with a water pistol any danger he could find.

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Fender Swinger

I made this guitar for Rock Band 3 through Liquid Development. I got really happy to make it even been a small participation for such great game.

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Chakan turntable

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Chakan

This is a remake of the main character from an old Sega Genesis`s game called Chakan. My idea here was to recreate this character as he would be for an actual game in this generation. It was a tricky...

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Demon

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Digital Art Masters Vol 6 cover

I am really happy for my work been selected for this cover. It is a great experience! Thank you so much for everyone who supported me to finish this work.

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Dota 2 Shopkeeper

This is another projects I worked for Liquid Development, this one in particular was for the game Dota 2. My task was to create the low poly, UVs, normal maps and color maps from the high poly Liquid...

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Dota 2 Shopkeeper

This is another projects I worked for Liquid Development, this one in particular was for the game Dota 2. My task was to create the low poly, UVs, normal maps and color maps from the high poly Liquid...

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Mad Ogre ZBrush

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Mad Ogre

This guy was made as an exercise based on the amazing work of the artist Christer Sveen http://www.christersveen.com/

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Frankenstein

I did this guy for the CG Society Workshop "Sculpting and Texturing in Mudbox" with Young Choi. I really enjoyed to make it

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Max Payne 3 NPCs

Some heads made for Max Payne 3 NPCs. Worked for Liquid Development

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Max Payne 3 NPCs

I made these non playable characters for Max Payne 3. It was my first job for Liquid Development.

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Eddy Raja

This was my test for Naughty Dog. It is all rendered in realtime using Marmoset Toolbag.

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Heavenly Warrior

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Heavenly Warrior

I made this character for a Digital Tutors tutorial http://www.digitaltutors.com/11/training.php?pid=733 This work is based on the amazing concept of Marco Teixeira...

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Red Stag

Late last year I co-founded a company called Gingerpic with my former boss and former team mate at Seagulls Fly. This is one of our recent work made for a bourbon brand. I made the entire 3D and it was...

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Pocket Book

This is one of a set of three promotional images for a sales website's pocket books. The slogan is "great hitories in small spaces". That's why Sleeping Beaty is compacted on her bed. You can check the...

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